With the onset of the?Mobile Legends?Patch 1.7.20 Update, the developers are entering into the?Ranked Season 26?in the Official Server. The Patch Update is yet to go live in the Original Server, but that does not stop the update from being up on the?Advanced Server. Hero Adjustments, New events,?and Battlefield Adjustments will be discussed in this Patch Update. Let us break down the Patch 1.7.20 Update in Mobile Legends in detail.
Mobile Legends Patch 1.7.20 Update: Hero Adjustments
Lesley (Adjusted)
Image via MOONTON Games
Lesley’s Passive effect has been made more solid, to balance her performance throughout the game. Some damage to some of her skills has also been changed.
Passive (~)
- New Effect: Lethal Shot crits now deal True Damage.
- Base Crit Damage: Reduced to?140%
- Each Point of Fixed Physical Penetration: 0.5% Percentage Physical Penetration Converted >>?0.5% Crit Chance Converted
- Damage: 120% Physical Attack >>?110% Physical Attack
Skill 1 (~)
Extra Physical Attack:?75-200 >> 85-110
Joy (Adjusted)
Joy’s perfect rhythm bonus has been boosted and reduced the damage dealt when she messed up the rhythm.
Skill 2 (↓)
- Damage: 230-355 + 80% Magic Power >> 180-280 + 60% Magic Power
- Perfect Rhythm Damage Bonus: 60% >> 100%
Ultimate (↑)
New Effect:?Casting her Ultimate after a Skill 2 cast with the perfect rhythm grants Joy 40% Magic Lifesteal.
Fredrinn (Buffed)
The casting experience of some skills has been optimized.
Skill 1 (↑)
The cast backswing time has been slightly reduced.
Skill 2 (↑)
An issue was fixed, where the dash would end as he hit an enemy behind him. This will make the skill a more reliable escape tool.
Ultimate (↑)
The cast backswing time has been greatly reduced.
Natalia (Buffed)
The developers wanted to retain Natalia’s feature that revealed her to nearby enemies. Therefore, it was buffed, instead of removing it altogether.
Passive (↑)
New Effect:?Natalia cannot be targeted by lock-on skills or Basic Attacks when seen by an enemy.
Wanwan (Nerfed)
The developers have reduced her Passive from 4 to 3 stacks to give Wanwan more chances to use her Ultimate. They want to retain this change, while still giving the enemy a greater chance to counter her. Wanwan will now need to choose her targets more carefully, instead of just farming stacks in the front row and locking on to squishier targets farther back.
Ultimate (↓)
Her Ultimate can no longer be used on any target after breaking an enemy’s weaknesses but must be used on that target.
Bruno (Buffed)
The developers have made Bruno somewhat easier to play and optimized how he catches the ball.
Skill 1 (↑)
Bruno now gains 30% extra Movement Speed for 0.5 seconds, when his Powerball hits an enemy.
Julian (Nerfed)
Passive (↓)
Cooldown: 9.5-6s >>?10-6.5s
Badang (Nerfed)
Image via MOONTON Games
Skill 1 (↓)
Recharge Time: 10-7s >>?11-8s
Moskov (Nerfed)
Ultimate (↓)
Cooldown: 45-35s >>?55-45s
Masha (Buffed)
Attributes (↑)
HP Growth: 135 >>?145
Yin (Buffed)
Skill 1 (↑)
Cooldown: 11-8s >>?10-7s
Jawhead (Buffedd)
Skill 1 (↑)
Damage: 125-250 + 28% Physical Attack >>?135-260 + 30% Physical Attack
Pharsa (Nerfed)
The developers have reverted the damage change on Pharsa’s Ultimate while retaining the other changes.
Skill 3 (↓)
Damage: 750-900 >>?720-870
Alice (Nerfed)
Ultimate (↓)
Per cent Damage Dealt to Non-hero Units Based on Max HP: Capped at 600
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